#ifndef _MY_SIN_BULLET_H_
#define _MY_SIN_BULLET_H_
#include "../bullet.h"

namespace fireplane
{
	class Enemy;
	class Player;

	class SinBullet : public Bullet
	{
	public:
		SinBullet();
		~SinBullet();

		virtual void init(BulletCommand* cmd);
		bool updateState(float dt);

	private:
		CCPoint _startPos;
		float _startAngle;
	};
}

#endif